Friday 20th - from 8:45 am to 5:00 pm
Edit lead
8.45am-9.30am : Coffee/Opening remarks
9.30am-10.30am : Keynote: Gordon Calleja

Chair: Carl Therrien
Interconnecting design and research
10.30am-11am : Coffee break
11am-12.30pm : Panel 1: Metaleptic devices
Chair: Daniel Vella
Hugo Montembault (Université de Montréal)
Framing videogame metareferentiality in the lens of the cinematographic theory of enunciation.
Justyna Janik (Jagiellonian University)
Playing with or playing within - games as performed objects
Ea Christina Willumsen (University of Bergen)
Lost in the Real World? A Comparative Analysis of Gameworlds in AR Games
12.30pm-1.30pm : Lunch
1.30pm-3pm : Panel 2: Reading inside the virtual
Chair: Timothy Welsh
Joanna Plaszewska (Jagiellonian University)
Make them read. Justifying the presence of games in Polish libraries.
Dooley Murphy (University of Copenhagen)
Immersion, Presence, and the Book Problem: A Transdisciplinary Approach
Maddalena Grattarola (University College London)
Fragments of Consciousness: Reframing Video Games through Modernist Fiction
3pm-3.30pm : Coffee break
3.30pm-5pm : Panel 3: Struggling with avatar
Chair: Dominic Arsenault
Hans-Joachim Backe (IT University of Copenhagen) and Ea Christina Willumsen (University of Bergen)
Suit Up! Super-suits Between Gameworlds, Avatars, and Characters
Joleen Bloom (IT University of Copenhagen)
Frames of Knowledge: Player and Playable Figure
Marta Błaszkowska (Jagiellonian University)
Che vuoi? Alienation/separation of players and games as "big Others"