Friday 20th - from 8:45 am to 5:00 pm

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8.45am-9.30am : Coffee/Opening remarks

9.30am-10.30am : Keynote: Gordon Calleja

Chair: Carl Therrien

Interconnecting design and research

10.30am-11am : Coffee break

11am-12.30pm : Panel 1: Metaleptic devices

Chair: Daniel Vella

Hugo Montembault (Université de Montréal)
Framing videogame metareferentiality in the lens of the cinematographic theory of enunciation.

Justyna Janik (Jagiellonian University)
Playing with or playing within - games as performed objects

Ea Christina Willumsen (University of Bergen)
Lost in the Real World? A Comparative Analysis of Gameworlds in AR Games

12.30pm-1.30pm : Lunch

1.30pm-3pm : Panel 2: Reading inside the virtual

Chair: Timothy Welsh

Joanna Plaszewska (Jagiellonian University)
Make them read. Justifying the presence of games in Polish libraries.

Dooley Murphy (University of Copenhagen)
Immersion, Presence, and the Book Problem: A Transdisciplinary Approach

Maddalena Grattarola (University College London)
Fragments of Consciousness: Reframing Video Games through Modernist Fiction

3pm-3.30pm : Coffee break

3.30pm-5pm : Panel 3: Struggling with avatar

Chair: Dominic Arsenault

Hans-Joachim Backe (IT University of Copenhagen) and Ea Christina Willumsen (University of Bergen)
Suit Up! Super-suits Between Gameworlds, Avatars, and Characters

Joleen Bloom (IT University of Copenhagen)
Frames of Knowledge: Player and Playable Figure

Marta Błaszkowska (Jagiellonian University)
Che vuoi? Alienation/separation of players and games as "big Others"

5.30pm: Conference dinner (Le Cercle, HEC Pavilion, 3000 Chemin de la Côte-Sainte-Catherine)


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